This 18-credit hour certificate is open to any student at ASU (undergraduate, graduate and non-degree seeking) and is designed to provide a comprehensive game development skill set that the student can apply to his or her major. The goal is not to teach the student to create recreational video games, but to apply gaming technology to domain-specific problems. The certificate can also be used as one of the areas of concentration for the Bachelor of Interdisciplinary Studies (B.I.S.) degree.
Core Courses
All of the core courses are required for the certificate. All students are eligible to take CPI 111, however CPI 211 and CPI 411 are available only to students enrolled in the Computer Gaming Certificate program. Most students can complete the Undergraduate Certificate form. B.I.S. students can contact their advisor to add the Computer Gaming concentration to their degree program.
- CPI 111 Game Development I
- CPI 211 Game Development II
- CPI 441 Gaming Capstone
Upper Division Courses
In addition to the six semester hours of core courses, students will take nine credit hours of upper division courses, with a final culmination in a three credit hour capstone project. Upper division courses are offered in three areas: programming, art and education. Students are able to take courses in one area, or mix and match courses.
Programming Courses
- CPI 311 Game Engine Development
- CPI 411 Graphics for Games
- CPI 412 Cognitive Systems and Intelligent Agents
Art Track
- CPI 321 Fundamentals of Game Art
- CPI 421 Modeling and Texturing
- CPI 422 3D Animation and Rigging
Education Track
- EDT 329 Games, Simulations and Virtual Environments
- RDG 440 Computer Gaming Learning and Literacy
- DCI 451 Design Research and Educational Gaming
| Track | Course Skills | Real World Application |
|---|---|---|
| Programming | Understanding how game engines work
Writing software to work within the game engine |
Create a game architecture to help patients with physical therapy
Design a game platform that incorporates geographic information systems |
| Art | Focus on the visual aspects of game design, including 2D/3D modeling, animation and texturing | Create an interactive virtual world for corporate training
Invent a surgical simulation to educate medical students Create content for the film industry |
| Education | Discover how to apply game design skills to achieve educational goals
Learn to build virtual worlds that complement an educational setting |
Build games that teach linear algebra by incorporating trigonometric rules into the game design, or correct sentence construction to early English learners |